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Competitions

Tower Takeover

Tower Takeover

Overview:

VEX Tower Takeover is played on a 12'x 12' square field, with two (2) Alliances consisting of two (2) Teams each. The Red and Blue Alliance compete against each other in matches, in which the first fifteen (15) seconds is the Autonomous Period, and the rest of the one minute and forty five seconds (1:45) is the Driver Controlled Period.

The objective of the game is to score more points than the other Alliance by stacking more Cubes or placing more Cubes in the Towers.

Details:

In total, there are sixty-six (66) Cubes (22 Green, 22 Orange, and 22 Purple) on a Tower Takeover Field. There are also seven (7) Towers around the field, five (5) of which are neutral, and two (2) of which are alliance specific. Alliance specific Towers can only used by robots of the same alliance.

Cubes can either be placed in Towers or scored in Goals. When Cubes are placed into the Goal zones, they are worth at least 1 point, although their point value may change based off of how many cubes of that color have been placed into the Towers. When Cubes are placed or removed from Towers, the values of the cubes for both of the Alliances are changed, meaning one Robot could impact the score for not only their Alliance, but also their opposing Alliance.

The Alliance that scores the most points during the Autonomous Period is awarded 6 extra points, as well as 2 purple cubes, which can be introduced at any time during the Driver Control Period.

Scoring
Each Green Cube Scored In a Goal 1 point + 1 point for every Green Cube Placed in Towers
Each Orange Cube Scored In a Goal 1 point + 1 point for every Orange Cube Placed in Towers
Each Purple Cube Scored In a Goal 1 point + 1 point for every Purple Cube Placed in Towers
Autonomous Bonus 6 Points

Overview:

Matches are played on a 12' x 12' field set up as illustrated in the image. There are two Alliances, a red Alliance and a blue Alliance, which are composed of two teams each. The objective of the game is to score more points than the other Alliance by scoring Caps, scoring Flags, and by Alliance Parking or Center Parking Robots on the Platforms.

The team that wins the Autonomous Period receives a bonus.

Details:

There are eight (8) Caps. Two (2) of these Caps start in a blue Low Scored position, two (2) of these Caps start in a red Low Scored position, and four (4) that start on Balls in a non-Scored position.

There are also nine (9) Flags. Three (3) start in a blue Toggled position, three (3) start in a red Toggled position, and three (3) start in a non-Toggled position.

Twenty (20) balls are on the field. Four (4) of them start on the Platforms, eight (8) of them start on the Caps, four (4) start underneath Caps, and four (4) are preloads. Each Alliance receives two (2).

Six (6) Posts are used for High Scoring Caps, and there are three (3) Platforms, which are used for Alliance Parking and Center Parking Robots. There are two (2) Alliance platforms, one red and one blue. An additional Center Platform is on the field as well.

Scoring
A Toggled High Flag 2 points
A Toggled Low Flag 1 point
A High Scored Cap 2 points
A Low Scored Cap 1 Point
A Robot which is Alliance Parked 3 Points
An Alliance that wins the Autonomous Bonus 4 Points
A Robot which is Center Parked 6 Points

Overview:

Matches are played on a 12' x 12' field set up as illustrated in the image. There are two Alliances, a red Alliance and a blue Alliance, which are composed of two teams each. The objective of the game is to score more points than the other Alliance by Stacking Cones on Goals, Scoring Mobile Goals in Goal Zones, having the Highest Stacks, and by Parking Robots.

The team that wins the Autonomous Period by having the most Cone and Goal points at the end receives a bonus.

Details:

There are ninety (90) Scoring Objects. There are (80) Cones. Each Robot receives a Cones as a preload, and each Alliance receives 12 Cones as Match Loads. Fifty-two (52) cones start at designated locations on the field.

There are eight (8) Mobile Goals, with four (4) per Alliance, and two (2) Stationary Goals, one (1) per Alliance.

There are also six (6) Goal Zones, three (3) per Alliance.

Four (4) Parking Tiles, two (2) per Alliance, may be used to Park Robots.

Scoring
A Cone Stacked on a Goal 2 points
A Mobile Goal Scored in the 5 Point Zone 5 point
A Mobile Goal Scored in the 10 Point Zone 10 points
Highest Stack 5 Points
A Robot Parked at the End of the Match 2 Points
Winner of the Autonomous Bonus 10 Points

Overview:

Matches are played on a 12' x 12' field set up as illustrated in the image. There are two Alliances, a red Alliance and a blue Alliance, which are composed of two teams each. The objective of the game is to score more points than the other Alliance by Scoring your Stars and Cubes in your Zones and by Hanging Robots on your Hanging Bar.

The team that wins the Autonomous Period receives a bonus.

Details:

There are twenty-eight (28) Scoring Objects in total, with twenty-four (24) Stars and four (4) Cubes. Each Robot will have one (1) Star available as a Preload before the Match, and each Alliance will have one (1) Cube available as a Driver Control Load during that last thirty seconds of the Match. At the beginning of the Match, twenty (20) Stars and two (2) Cubes will be located at their designated locations on the field. Additionally, each Alliance has one (1) Hanging Bar from which one (1) Robot can hang.

Scoring
A Star Scored in the Near Zone 1 Point
A Star Scored in the Far Zone 2 points
A Cube Scored in the Near Zone 2 points
A Cube Scored in the Far Zone 4 Points
A Robot that is Low Hanging 4 Points
A Robot that is High Hanging 12 Points
Autonomous Winner 4 Points

Overview:

Matches are played on a 12' x 12' field set up as illustrated in the image. There are two Alliances, a red Alliance and a blue Alliance, which are composed of two teams each. The objective of the game is to score more points than the other Alliance by Scoring your Balls and Bonus Balls in your Low and High Goals, and by Elevating Robots in your Climbing Zone.

The team that wins the Autonomous Period receives a bonus.

Details:

There are one hundred and four (104) Scoring Objects in total, with ninety-four (94) Balls and ten (10) Bonus Balls. Each Robot will have four (4) Balls available as Preloads before the Match, and each Alliance will have twenty-four (24) Balls available as a Driver Control Loads during the Driver Control Period. Thirty (30) Balls and ten (10) Bonus Balls will be located at their designated locations on the field. Additionally, each Alliance has one (1) Low Goal and one (1) High Goal for Scoring Objects into.

Scoring
A Ball Scored in a Low Goal 1 Point
A Bonus Ball Scored in a Low Goal 2 points
A Ball Scored in a High Goal 5 points
A Bonus Ball Scored in a High Goal 10 Points
A Robot that is Low Elevated 25 Points
A Robot that is High Elevated 50 Points
Autonomous Winner 10 Points